Interface IPlanningSystemsProvider | AI Planner | 0.2.4-preview.3
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    Interface IPlanningSystemsProvider

    An interface denoting the implementation of a planning systems provider, which initializes the planning modules for a given ProblemDefinition.

    Namespace: Unity.AI.Planner.Traits
    Syntax
    public interface IPlanningSystemsProvider

    Properties

    PlanExecutor

    The control module used to enact plans.

    Declaration
    ITraitBasedPlanExecutor PlanExecutor { get; }
    Property Value
    Type Description
    ITraitBasedPlanExecutor

    PlannerScheduler

    The planning job scheduler, used for requesting plans and scheduling planning.

    Declaration
    IPlannerScheduler PlannerScheduler { get; }
    Property Value
    Type Description
    IPlannerScheduler

    StateConverter

    The state converter, used for creating planning state representations from game state data.

    Declaration
    ITraitBasedStateConverter StateConverter { get; }
    Property Value
    Type Description
    ITraitBasedStateConverter

    Methods

    Initialize(ProblemDefinition, String)

    Initializes the planning system, given a ProblemDefinition.

    Declaration
    void Initialize(ProblemDefinition problemDefinition, string planningSimulationWorldName)
    Parameters
    Type Name Description
    ProblemDefinition problemDefinition

    The problem definition asset containing data defining the planning problem.

    String planningSimulationWorldName

    The name used for the planning simulation world, in which the state data is stored.

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    on 13 November 2020