Class ProblemDefinition | AI Planner | 0.2.4-preview.3
docs.unity.cn
    Show / Hide Table of Contents

    Class ProblemDefinition

    A ScriptableObject holding serialized data defining a planning problem.

    Inheritance
    Object
    Object
    ScriptableObject
    ProblemDefinition
    Inherited Members
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: Unity.AI.Planner.Traits
    Syntax
    [Serializable]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.ai.planner@0.2/manual/ProblemDefinition.html")]
    [CreateAssetMenu(fileName = "New Problem Definition", menuName = "AI/Planner/Problem Definition")]
    public class ProblemDefinition : ScriptableObject

    Properties

    SystemsProviderType

    The type corresponding to the class capable of initializing the planning systems for this problem definition. Returns null if the type cannot be found, which can occur if code has not yet been generated.

    Declaration
    public Type SystemsProviderType { get; }
    Property Value
    Type Description
    Type
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on 13 November 2020