Version: 2020.1
LanguageEnglish
  • C#

ScriptableObject

class in UnityEngine

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Inherits from:Object

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Implemented in:UnityEngine.CoreModule

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Description

A class you can derive from if you want to create objects that don't need to be attached to game objects.

This is most useful for assets which are only meant to store data.

To make it easy to create ScriptableObject instances that are bound to assets in your project, see CreateAssetMenuAttribute.

This class doesn't support the null-conditional operator (?.) and the null-coalescing operator (??).

Static Methods

CreateInstanceCreates an instance of a scriptable object.

Messages

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateThis function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only).
ResetReset to default values.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.
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