Version: 2020.1
  • C#


class in UnityEngine.XR


Implemented in:UnityEngine.XRModule

Suggest a change


Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.


Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.




A collection of methods and properties for accessing XR input devices by their XR Node representation.

XR devices can be accessed in different ways, with the XR Node representing a physical input source such as a head position, hand, or camera.
See XR Input for an overview of accessing XR devices.

Static Methods

GetNodeStatesDescribes all currently connected XRNodes and provides available tracking states for each.


nodeAddedCalled when a tracked node is added to the underlying XR system.
nodeRemovedCalled when a tracked node is removed from the underlying XR system.
trackingAcquiredCalled when a tracked node begins reporting tracking information.
trackingLostCalled when a tracked node stops reporting tracking information.