struct in UnityEngine.Rendering.VirtualTexturing
/
Implemented in:UnityEngine.VirtualTexturingModule
Struct that contains all parameters required to create a ProceduralTextureStack.
MaxNumLayers | Internal limit of maximum number of layers. |
MaxRequestsPerFrameSupported | Internal limit on maximum number of requests per frame. |
height | Height of the virtual UV space the stack has. |
layers | The layers this stack contains. |
maxActiveRequests | How many request do you plan on processing each frame. |
tilesize | Size of a single tile inside the stack. |
width | Width of the virtual UV space the stack has. |