Version: 2020.1
LanguageEnglish
  • C#

PresetSelectorReceiver

class in UnityEditor.Presets

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Inherits from:ScriptableObject

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Implemented in:UnityEditor

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Description

Implement this class to control the selection change when selecting a Preset in the PresetSelector.

Consult the DefaultPresetSelectorReceiver class for an example of implementation and usage.

Public Methods

OnSelectionChangedWhen a new Preset is selected in the modal window, this method is called by PresetSelector.
OnSelectionClosedThis method is called by the PresetSelector when the modal window is closed.

Inherited Members

Properties

hideFlagsShould the object be hidden, saved with the Scene or modifiable by the user?
nameThe name of the object.

Public Methods

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the object.

Static Methods

DestroyRemoves a GameObject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadDo not destroy the target Object when loading a new Scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeGets a list of all loaded objects of Type type.
InstantiateClones the object original and returns the clone.
CreateInstanceCreates an instance of a scriptable object.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Messages

AwakeThis function is called when the ScriptableObject script is started.
OnDestroyThis function is called when the scriptable object will be destroyed.
OnDisableThis function is called when the scriptable object goes out of scope.
OnEnableThis function is called when the object is loaded.
OnValidateThis function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only).
ResetReset to default values.
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