docs.unity.cn
    Show / Hide Table of Contents

    Class OverrideTransform

    OverrideTransform constraint.

    Inheritance
    Object
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>
    OverrideTransform
    Inherited Members
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.m_Weight
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.m_Data
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.Reset()
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.IsValid()
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.OnValidate()
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.data
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.weight
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.CreateJob(Animator)
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.DestroyJob(IAnimationJob)
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.UpdateJob(IAnimationJob)
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.IRigConstraint.binder
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.IRigConstraint.data
    RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>.IRigConstraint.component
    Namespace: UnityEngine.Animations.Rigging
    Syntax
    public class OverrideTransform : RigConstraint<OverrideTransformJob, OverrideTransformData, OverrideTransformJobBinder<OverrideTransformData>>, IRigConstraint

    Methods

    OnValidate()

    This function is called when the script is loaded or a value is changed in the Inspector (Called in the editor only). You can use this to ensure that when you modify data in an editor, that data stays within a certain range.

    Declaration
    protected override void OnValidate()
    Overrides
    UnityEngine.Animations.Rigging.RigConstraint<UnityEngine.Animations.Rigging.OverrideTransformJob, UnityEngine.Animations.Rigging.OverrideTransformData, UnityEngine.Animations.Rigging.OverrideTransformJobBinder<UnityEngine.Animations.Rigging.OverrideTransformData>>.OnValidate()
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on Tuesday, August 24, 2021