Class ComputeShaderSingleton | Barracuda | 1.1.2-preview
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    Class ComputeShaderSingleton

    Inheritance
    Object
    ComputeShaderSingleton
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Barracuda
    Syntax
    public sealed class ComputeShaderSingleton

    Fields

    kernels

    Declaration
    public readonly ComputeShader[] kernels
    Field Value
    Type Description
    ComputeShader[]

    referenceKernels

    Declaration
    public readonly ComputeShader referenceKernels
    Field Value
    Type Description
    ComputeShader

    Properties

    Instance

    Declaration
    public static ComputeShaderSingleton Instance { get; }
    Property Value
    Type Description
    ComputeShaderSingleton

    supported

    Declaration
    public bool supported { get; }
    Property Value
    Type Description
    Boolean

    Methods

    LoadIf(Boolean, String)

    Declaration
    public static ComputeShader LoadIf(bool condition, string fileName)
    Parameters
    Type Name Description
    Boolean condition
    String fileName
    Returns
    Type Description
    ComputeShader

    LoadIf(Boolean, String, List<ComputeShader>)

    Declaration
    public static void LoadIf(bool condition, string fileName, List<ComputeShader> list)
    Parameters
    Type Name Description
    Boolean condition
    String fileName
    List<ComputeShader> list
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    on 15 October 2020