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    Class PixelShaderSingleton

    Stores compute kernel cache for GPU pixel shader backends

    Inheritance
    Object
    PixelShaderSingleton
    Inherited Members
    Object.ToString()
    Object.Equals(Object)
    Object.Equals(Object, Object)
    Object.ReferenceEquals(Object, Object)
    Object.GetHashCode()
    Object.GetType()
    Object.MemberwiseClone()
    Namespace: Unity.Barracuda
    Syntax
    public sealed class PixelShaderSingleton

    Fields

    EnableDebug

    Enable kernel usage tracking

    Declaration
    public bool EnableDebug
    Field Value
    Type Description
    Boolean

    Properties

    Instance

    Singleton

    Declaration
    public static PixelShaderSingleton Instance { get; }
    Property Value
    Type Description
    PixelShaderSingleton

    Methods

    GetUsedPixelShaders()

    Get used pixel shader list

    Declaration
    public List<string> GetUsedPixelShaders()
    Returns
    Type Description
    List<String>

    list of kernels

    WarmupPixelShaderKernels(List<String>)

    Warmup pixel shaders

    Declaration
    public IEnumerator WarmupPixelShaderKernels(List<string> shaders)
    Parameters
    Type Name Description
    List<String> shaders

    list of shaders to warm up

    Returns
    Type Description
    IEnumerator

    IEnumerator

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