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    Class CinemachineDollyCart

    This is a very simple behaviour that constrains its transform to a CinemachinePath.
    It can be used to animate any objects along a path, or as a Follow target for Cinemachine Virtual Cameras.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineDollyCart
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Cinemachine
    Assembly: solution.dll
    Syntax
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    [ExecuteAlways]
    [DisallowMultipleComponent]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.cinemachine@2.9/manual/CinemachineDollyCart.html")]
    public class CinemachineDollyCart : MonoBehaviour

    Fields

    m_Path

    The path to follow

    Declaration
    [Tooltip("The path to follow")]
    public CinemachinePathBase m_Path
    Field Value
    Type Description
    CinemachinePathBase

    m_Position

    The cart's current position on the path, in distance units

    Declaration
    [Tooltip("The position along the path at which the cart will be placed.  This can be animated directly or, if the velocity is non-zero, will be updated automatically.  The value is interpreted according to the Position Units setting.")]
    [FormerlySerializedAs("m_CurrentDistance")]
    public float m_Position
    Field Value
    Type Description
    float

    m_PositionUnits

    How to interpret the Path Position

    Declaration
    [Tooltip("How to interpret the Path Position.  If set to Path Units, values are as follows: 0 represents the first waypoint on the path, 1 is the second, and so on.  Values in-between are points on the path in between the waypoints.  If set to Distance, then Path Position represents distance along the path.")]
    public CinemachinePathBase.PositionUnits m_PositionUnits
    Field Value
    Type Description
    CinemachinePathBase.PositionUnits

    m_Speed

    Move the cart with this speed

    Declaration
    [Tooltip("Move the cart with this speed along the path.  The value is interpreted according to the Position Units setting.")]
    [FormerlySerializedAs("m_Velocity")]
    public float m_Speed
    Field Value
    Type Description
    float

    m_UpdateMethod

    When to move the cart, if Velocity is non-zero

    Declaration
    [Tooltip("When to move the cart, if Velocity is non-zero")]
    public CinemachineDollyCart.UpdateMethod m_UpdateMethod
    Field Value
    Type Description
    CinemachineDollyCart.UpdateMethod
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