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    Class CinemachineTriggerAction

    A multi-purpose script which causes an action to occur when a trigger collider is entered and exited.

    Inheritance
    object
    Object
    Component
    Behaviour
    MonoBehaviour
    CinemachineTriggerAction
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(string, float)
    MonoBehaviour.InvokeRepeating(string, float, float)
    MonoBehaviour.CancelInvoke(string)
    MonoBehaviour.IsInvoking(string)
    MonoBehaviour.StartCoroutine(string)
    MonoBehaviour.StartCoroutine(string, object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(string)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
    Behaviour.isActiveAndEnabled
    Component.GetComponent(Type)
    Component.GetComponent<T>()
    Component.TryGetComponent(Type, out Component)
    Component.TryGetComponent<T>(out T)
    Component.GetComponent(string)
    Component.GetComponentInChildren(Type, bool)
    Component.GetComponentInChildren(Type)
    Component.GetComponentInChildren<T>(bool)
    Component.GetComponentInChildren<T>()
    Component.GetComponentsInChildren(Type, bool)
    Component.GetComponentsInChildren(Type)
    Component.GetComponentsInChildren<T>(bool)
    Component.GetComponentsInChildren<T>(bool, List<T>)
    Component.GetComponentsInChildren<T>()
    Component.GetComponentsInChildren<T>(List<T>)
    Component.GetComponentInParent(Type)
    Component.GetComponentInParent<T>()
    Component.GetComponentsInParent(Type, bool)
    Component.GetComponentsInParent(Type)
    Component.GetComponentsInParent<T>(bool)
    Component.GetComponentsInParent<T>(bool, List<T>)
    Component.GetComponentsInParent<T>()
    Component.GetComponents(Type)
    Component.GetComponents(Type, List<Component>)
    Component.GetComponents<T>(List<T>)
    Component.GetComponents<T>()
    Component.CompareTag(string)
    Component.SendMessageUpwards(string, object, SendMessageOptions)
    Component.SendMessageUpwards(string, object)
    Component.SendMessageUpwards(string)
    Component.SendMessageUpwards(string, SendMessageOptions)
    Component.SendMessage(string, object)
    Component.SendMessage(string)
    Component.SendMessage(string, object, SendMessageOptions)
    Component.SendMessage(string, SendMessageOptions)
    Component.BroadcastMessage(string, object, SendMessageOptions)
    Component.BroadcastMessage(string, object)
    Component.BroadcastMessage(string)
    Component.BroadcastMessage(string, SendMessageOptions)
    Component.transform
    Component.gameObject
    Component.tag
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, bool)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, bool)
    Object.Destroy(Object, float)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, bool)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, float)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    Object.FindObjectOfType<T>()
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.ToString()
    Object.name
    Object.hideFlags
    object.Equals(object, object)
    object.ReferenceEquals(object, object)
    object.GetType()
    object.MemberwiseClone()
    Namespace: Cinemachine
    Assembly: solution.dll
    Syntax
    [DocumentationSorting(DocumentationSortingAttribute.Level.UserRef)]
    [HelpURL("https://docs.unity.cn/Packages/com.unity.cinemachine@2.9/api/Cinemachine.CinemachineTriggerAction.html")]
    public class CinemachineTriggerAction : MonoBehaviour

    Fields

    m_LayerMask

    Only triggers generated by objects on these layers will be considered.

    Declaration
    [Header("Trigger Object Filter")]
    [Tooltip("Only triggers generated by objects on these layers will be considered")]
    public LayerMask m_LayerMask
    Field Value
    Type Description
    LayerMask

    m_OnObjectEnter

    What action to take when an eligible object enters the collider or trigger zone

    Declaration
    public CinemachineTriggerAction.ActionSettings m_OnObjectEnter
    Field Value
    Type Description
    CinemachineTriggerAction.ActionSettings

    m_OnObjectExit

    What action to take when an eligible object exits the collider or trigger zone

    Declaration
    public CinemachineTriggerAction.ActionSettings m_OnObjectExit
    Field Value
    Type Description
    CinemachineTriggerAction.ActionSettings

    m_Repeating

    Repeat the action for all subsequent trigger entries

    Declaration
    [Tooltip("Repeat the action for all subsequent trigger entries")]
    public bool m_Repeating
    Field Value
    Type Description
    bool

    m_SkipFirst

    Skip this many trigger entries before taking action

    Declaration
    [Tooltip("Skip this many trigger entries before taking action")]
    public int m_SkipFirst
    Field Value
    Type Description
    int

    m_WithTag

    If set, only triggers generated by objects with this tag will be considered

    Declaration
    [Tooltip("If set, only triggers generated by objects with this tag will be considered")]
    public string m_WithTag
    Field Value
    Type Description
    string

    m_WithoutTag

    Triggers generated by objects with this tag will be ignored

    Declaration
    [Tooltip("Triggers generated by objects with this tag will be ignored")]
    public string m_WithoutTag
    Field Value
    Type Description
    string
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