Struct RenderMeshDescription
Represents how to setup and configure Entities Graphics entities.
Namespace: Unity.Rendering
Assembly: solution.dll
Syntax
public struct RenderMeshDescription
Remarks
This is useful to convert GameObjects into entities, or to set component values on entities directly.
Constructors
| Name | Description |
|---|---|
| RenderMeshDescription(Renderer) | Construct a RenderMeshDescription using defaults from the given Renderer object. |
| RenderMeshDescription(ShadowCastingMode, bool, MotionVectorGenerationMode, int, uint, LightProbeUsage, bool) | Construct a RenderMeshDescription using the given values. |
Fields
| Name | Description |
|---|---|
| FilterSettings | Filtering settings that determine when to draw the entity. |
| LightProbeUsage | Determines what kinds of light probes the entity uses, if any. |