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    Struct LinkedEntityGroup

    The LinkedEntityGroup buffer makes the entity be the root of a set of connected entities. Referenced Prefabs automatically add a LinkedEntityGroup with the complete child hierarchy. EntityManager.Instantiate uses LinkedEntityGroup to instantiate the whole set of entities automatically. EntityManager.SetEnabled uses LinkedEntityGroup to enable the whole set of entities.

    Namespace: Unity.Entities
    Syntax
    public struct LinkedEntityGroup : IBufferElementData

    Fields

    Value

    Declaration
    public Entity Value
    Field Value
    Type Description
    Entity

    Operators

    Implicit(Entity to LinkedEntityGroup)

    Declaration
    public static implicit operator LinkedEntityGroup(Entity e)
    Parameters
    Type Name Description
    Entity e
    Returns
    Type Description
    LinkedEntityGroup
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