Struct BuildComponentDataToEntityLookupTask<TComponentData> | Package Manager UI website
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    Struct BuildComponentDataToEntityLookupTask<TComponentData>

    Namespace: Unity.Entities
    Syntax
    public struct BuildComponentDataToEntityLookupTask<TComponentData> : IDisposable where TComponentData : struct, IComponentData, IEquatable<TComponentData>
    Type Parameters
    Name Description
    TComponentData

    Constructors

    BuildComponentDataToEntityLookupTask(Int32, Allocator)

    Declaration
    public BuildComponentDataToEntityLookupTask(int capacity, Allocator allocator)
    Parameters
    Type Name Description
    System.Int32 capacity
    Allocator allocator

    Properties

    IsCreated

    Declaration
    public bool IsCreated { get; }
    Property Value
    Type Description
    System.Boolean

    Methods

    Dispose()

    Declaration
    public void Dispose()

    GetComponentDataToEntityMap()

    Declaration
    public NativeMultiHashMap<TComponentData, Entity> GetComponentDataToEntityMap()
    Returns
    Type Description
    NativeMultiHashMap<TComponentData, Entity>

    Schedule(NativeArray<ArchetypeChunk>)

    Declaration
    public JobHandle Schedule(NativeArray<ArchetypeChunk> chunks)
    Parameters
    Type Name Description
    NativeArray<ArchetypeChunk> chunks
    Returns
    Type Description
    JobHandle
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