Struct SceneReference
Namespace: Unity.Entities
Syntax
public struct SceneReference : IComponentData, IEquatable<SceneReference>Fields
SceneGUID
Declaration
public Hash128 SceneGUIDField Value
| Type | Description | 
|---|---|
| Hash128 | 
Methods
Equals(SceneReference)
Declaration
public bool Equals(SceneReference other)Parameters
| Type | Name | Description | 
|---|---|---|
| SceneReference | other | 
Returns
| Type | Description | 
|---|---|
| Boolean | 
GetHashCode()
Declaration
public override int GetHashCode()Returns
| Type | Description | 
|---|---|
| Int32 |