Enum WorldFlags
Specify all traits a World can have.
Namespace: Unity.Entities
Syntax
[Flags]
public enum WorldFlags : byte
Fields
| Name | Description |
|---|---|
| Conversion | World on which conversion systems run to transform authoring data to runtime data. |
| Editor | |
| Game | |
| Live | The main World for a game/application. This flag is combined with Editor, Game and Simulation. |
| None | Default WorldFlags value. |
| Shadow | World representing a previous state of another World typically to compute a diff of runtime data - for example useful for undo/redo or Live Link. |
| Simulation | Any additional Live World running in the application for background processes that queue up data for other Live World (ie. physics, AI simulation, networking, etc.). |
| Staging | World in which temporary results are staged before being moved into a Live World. Typically combined with Conversion to represent an intermediate step in the full conversion process. |
| Streaming | Dedicated World for managing incoming streamed data to the Player. |