docs.unity.cn
    Show / Hide Table of Contents

    Struct SceneSectionBundle

    Namespace: Unity.Scenes
    Syntax
    [Serializable]
    public struct SceneSectionBundle : ISharedComponentData, IEquatable<SceneSectionBundle>, IRefCounted

    Constructors

    SceneSectionBundle(AssetBundle)

    Declaration
    public SceneSectionBundle(AssetBundle bundle)
    Parameters
    Type Name Description
    AssetBundle bundle

    Fields

    Bundle

    Declaration
    public AssetBundle Bundle
    Field Value
    Type Description
    AssetBundle

    Methods

    Equals(SceneSectionBundle)

    Declaration
    public bool Equals(SceneSectionBundle other)
    Parameters
    Type Name Description
    SceneSectionBundle other
    Returns
    Type Description
    Boolean

    GetHashCode()

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    ValueType.GetHashCode()

    Release()

    Declaration
    public void Release()
    Implements
    IRefCounted.Release()

    Retain()

    Declaration
    public void Retain()
    Implements
    IRefCounted.Retain()
    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on 23 March 2022
    Terms of use