docs.unity.cn
    Show / Hide Table of Contents

    Method OnStopRunning

    OnStopRunning()

    Called when this system stops running because no entities match the system's EntityQuery objects or because you change the system Enabled property to false.

    Declaration
    protected virtual void OnStopRunning()
    Remarks

    If the EntityQuery objects defined for a system do not match any existing entities then the system skips updating until a successful match is found. Likewise, if you set Enabled to false, then the system stops running. In both cases, OnStopRunning() is called when a running system stops updating; OnStartRunning is called when it starts updating again.

    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Wednesday, July 6, 2022
    Terms of use