docs.unity.cn
    Show / Hide Table of Contents

    Class ComponentSystemGroup

    Inheritance
    Object
    ComponentSystemBase
    ComponentSystem
    ComponentSystemGroup
    GameObjectAfterConversionGroup
    GameObjectBeforeConversionGroup
    GameObjectConversionGroup
    GameObjectDeclareReferencedObjectsGroup
    GameObjectExportGroup
    FixedStepSimulationSystemGroup
    InitializationSystemGroup
    LateSimulationSystemGroup
    PresentationSystemGroup
    SimulationSystemGroup
    VariableRateSimulationSystemGroup
    ProcessAfterLoadGroup
    SceneSystemGroup
    TransformSystemGroup
    Inherited Members
    ComponentSystem.PostUpdateCommands
    ComponentSystem.InitEntityQueryCache(Int32)
    ComponentSystem.Entities
    ComponentSystem.Update()
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.SystemHandleUntyped
    ComponentSystemBase.Time
    ComponentSystemBase.OnCreateForCompiler()
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.GetComponentDataFromEntity<T>(Boolean)
    ComponentSystemBase.GetBufferFromEntity<T>(Boolean)
    ComponentSystemBase.GetStorageInfoFromEntity()
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.TryGetSingleton<T>(T)
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.TryGetSingletonEntity<T>(Entity)
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    Namespace: Unity.Entities
    Syntax
    public abstract class ComponentSystemGroup : ComponentSystem

    Properties

    Name Description
    Created
    EnableSystemSorting
    RateManager
    Systems

    Methods

    Name Description
    AddSystemToUpdateList(ComponentSystemBase)
    AddUnmanagedSystemToUpdateList(SystemHandleUntyped)
    OnCreate()
    OnDestroy()
    OnStopRunning()
    OnUpdate()
    RemoveSystemFromUpdateList(ComponentSystemBase)
    SortSystems()

    Update the component system's sort order.

    UpdateSystem(ref WorldUnmanaged, SystemHandleUntyped)

    Extension Methods

    ComponentSystemBaseManagedComponentExtensions.GetSingleton<T>(ComponentSystemBase)
    ComponentSystemBaseManagedComponentExtensions.SetSingleton<T>(ComponentSystemBase, T)
    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Wednesday, July 6, 2022
    Terms of use