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    Class FixedStepSimulationSystemGroup

    This system group is configured by default to use a fixed timestep for the duration of its updates.

    Inheritance
    Object
    ComponentSystemBase
    ComponentSystem
    ComponentSystemGroup
    FixedStepSimulationSystemGroup
    Inherited Members
    ComponentSystemGroup.EnableSystemSorting
    ComponentSystemGroup.Created
    ComponentSystemGroup.Systems
    ComponentSystemGroup.OnCreate()
    ComponentSystemGroup.OnDestroy()
    ComponentSystemGroup.AddSystemToUpdateList(ComponentSystemBase)
    ComponentSystemGroup.AddUnmanagedSystemToUpdateList(SystemHandleUntyped)
    ComponentSystemGroup.RemoveSystemFromUpdateList(ComponentSystemBase)
    ComponentSystemGroup.SortSystems()
    ComponentSystemGroup.OnStopRunning()
    ComponentSystemGroup.RateManager
    ComponentSystemGroup.OnUpdate()
    ComponentSystemGroup.UpdateSystem(WorldUnmanaged, SystemHandleUntyped)
    ComponentSystem.PostUpdateCommands
    ComponentSystem.InitEntityQueryCache(Int32)
    ComponentSystem.Entities
    ComponentSystem.Update()
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.SystemHandleUntyped
    ComponentSystemBase.Time
    ComponentSystemBase.OnCreateForCompiler()
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.GetComponentDataFromEntity<T>(Boolean)
    ComponentSystemBase.GetBufferFromEntity<T>(Boolean)
    ComponentSystemBase.GetStorageInfoFromEntity()
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.TryGetSingleton<T>(T)
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.TryGetSingletonEntity<T>(Entity)
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    Namespace: Unity.Entities
    Syntax
    [ExecuteAlways]
    [UpdateInGroup(typeof(SimulationSystemGroup), OrderFirst = true)]
    [UpdateAfter(typeof(BeginSimulationEntityCommandBufferSystem))]
    public class FixedStepSimulationSystemGroup : ComponentSystemGroup
    Remarks

    The value of Time.ElapsedTime and Time.DeltaTime will be temporarily overriden while this group is updating. The systems in this group will update as many times as necessary at the fixed timestep in order to "catch up" to the actual elapsed time since the previous frame. The default fixed timestep is 1/60 seconds. This value can be overriden at runtime by modifying the system group's Timestep property.

    Constructors

    Name Description
    FixedStepSimulationSystemGroup()

    Properties

    Name Description
    Timestep

    Set the timestep use by this group, in seconds. The default value is 1/60 seconds. This value will be clamped to the range [0.0001f ... 10.0f].

    Extension Methods

    ComponentSystemBaseManagedComponentExtensions.GetSingleton<T>(ComponentSystemBase)
    ComponentSystemBaseManagedComponentExtensions.SetSingleton<T>(ComponentSystemBase, T)
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