docs.unity.cn
    Show / Hide Table of Contents

    Method GetBufferTypeHandle

    GetBufferTypeHandle<T>(Boolean)

    Gets the dynamic type object required to access a chunk buffer containing elements of type T.

    Declaration
    [BurstCompatible(GenericTypeArguments = new Type[]{typeof(BurstCompatibleBufferElement)})]
    public BufferTypeHandle<T> GetBufferTypeHandle<T>(bool isReadOnly)
        where T : struct, IBufferElementData
    Parameters
    Type Name Description
    Boolean isReadOnly

    Specify whether the access to the component through this object is read only or read and write.

    Returns
    Type Description
    BufferTypeHandle<T>

    The run-time type information of the buffer component.

    Type Parameters
    Name Description
    T

    The compile-time type of the buffer elements.

    Remarks

    To access a component stored in a chunk, you must have the type registry information for the component. This function provides that information for buffer components. Use the returned ComponentTypeHandle<T> object with the functions of an ArchetypeChunk object to get information about the components in that chunk and to access the component values.

    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Wednesday, July 6, 2022
    Terms of use