docs.unity.cn
    Show / Hide Table of Contents

    Enum ScheduleGranularity

    Describes how the entities that match an EntityQuery should be distributed when a job is scheduled to run on multiple worker threads using ScheduleParallel(). In most cases, Chunk should be used.

    Namespace: Unity.Entities
    Syntax
    public enum ScheduleGranularity

    Fields

    Name Description Value
    Chunk

    Entities are distributed to worker threads at the granularity of entire chunks. This is generally the safest and highest-performance approach, and is the default mode unless otherwise specified. The entities within the chunk can be processed in a a cache-friendly manner, and job queue contention is minimized.

    Entity

    Entities are distributed to worker threads individually. This increases scheduling overhead and eliminates the cache-friendly benefits of chunk-level processing. However, it can lead to better load-balancing in cases where the number of entities being processed is relatively low, and the cost of processing each entity is high, as it allows the entities within a chunk to be distributed evenly across available worker threads.

    Extension Methods

    SourceGenHelpers.GetFlags()
    Back to top Copyright © 2022 Unity Technologies
    Generated by DocFX
    on Wednesday, July 6, 2022
    Terms of use