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    Class SceneSectionStreamingSystem

    Inheritance
    Object
    ComponentSystemBase
    SystemBase
    SceneSectionStreamingSystem
    Inherited Members
    SystemBase.Dependency
    SystemBase.CompleteDependency()
    SystemBase.Entities
    SystemBase.Job
    SystemBase.Update()
    SystemBase.GetComponent<T>(Entity)
    SystemBase.SetComponent<T>(Entity, T)
    SystemBase.HasComponent<T>(Entity)
    SystemBase.GetComponentDataFromEntity<T>(Boolean)
    SystemBase.GetBuffer<T>(Entity, Boolean)
    SystemBase.GetBufferFromEntity<T>(Boolean)
    SystemBase.GetStorageInfoFromEntity()
    ComponentSystemBase.Enabled
    ComponentSystemBase.EntityQueries
    ComponentSystemBase.GlobalSystemVersion
    ComponentSystemBase.LastSystemVersion
    ComponentSystemBase.EntityManager
    ComponentSystemBase.World
    ComponentSystemBase.SystemHandleUntyped
    ComponentSystemBase.Time
    ComponentSystemBase.OnCreateForCompiler()
    ComponentSystemBase.OnStartRunning()
    ComponentSystemBase.OnStopRunning()
    ComponentSystemBase.ShouldRunSystem()
    ComponentSystemBase.GetComponentTypeHandle<T>(Boolean)
    ComponentSystemBase.GetDynamicComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetBufferTypeHandle<T>(Boolean)
    ComponentSystemBase.GetSharedComponentTypeHandle<T>()
    ComponentSystemBase.GetDynamicSharedComponentTypeHandle(ComponentType)
    ComponentSystemBase.GetEntityTypeHandle()
    ComponentSystemBase.RequireForUpdate(EntityQuery)
    ComponentSystemBase.RequireSingletonForUpdate<T>()
    ComponentSystemBase.HasSingleton<T>()
    ComponentSystemBase.GetSingleton<T>()
    ComponentSystemBase.TryGetSingleton<T>(T)
    ComponentSystemBase.SetSingleton<T>(T)
    ComponentSystemBase.GetSingletonEntity<T>()
    ComponentSystemBase.TryGetSingletonEntity<T>(Entity)
    ComponentSystemBase.GetEntityQuery(ComponentType[])
    ComponentSystemBase.GetEntityQuery(NativeArray<ComponentType>)
    ComponentSystemBase.GetEntityQuery(EntityQueryDesc[])
    Namespace: Unity.Scenes
    Syntax
    [ExecuteAlways]
    [UpdateInGroup(typeof(SceneSystemGroup))]
    [UpdateAfter(typeof(ResolveSceneReferenceSystem))]
    public class SceneSectionStreamingSystem : SystemBase

    Properties

    Name Description
    ConcurrentSectionStreamCount

    The maximum amount of sections that will be streamed in concurrently. This defaults to 4.

    MaximumWorldsMovedPerUpdate

    The maximum amount of streaming worlds that will be moved into the main world per update. This defaults to 1.

    Methods

    Name Description
    OnCreate()
    OnDestroy()
    OnUpdate()

    Extension Methods

    ComponentSystemBaseManagedComponentExtensions.GetSingleton<T>(ComponentSystemBase)
    ComponentSystemBaseManagedComponentExtensions.SetSingleton<T>(ComponentSystemBase, T)
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