Struct EntityInChunk
Represents a single entity within a chunk. Mainly used internally to sort lists of entities into chunk order.
Namespace: Unity.Entities
Syntax
public struct EntityInChunk : IComparable<EntityInChunk>, IEquatable<EntityInChunk>
Methods
Name | Description |
---|---|
CompareTo(EntityInChunk) | Compares two EntityInChunk objects to determine their relative ordering |
Equals(EntityInChunk) | Compares two EntityInChunk instances for equality/ |