docs.unity.cn

Entities 1.0.11

    Show / Hide Table of Contents

    Method OnDestroy

    OnDestroy(ref SystemState)

    Called when this system is destroyed.

    Declaration
    [RequiredMember]
    virtual void OnDestroy(ref SystemState state)
    Parameters
    Type Name Description
    SystemState state

    The SystemState backing this system instance

    Remarks

    Systems are destroyed when the application shuts down, the World is destroyed, or you call DestroySystem(SystemHandle). In the Unity Editor, system destruction occurs when you exit Play Mode and when scripts are reloaded.

    In This Article
    • OnDestroy(ref SystemState)
    Back to top Copyright © 2023 Unity Technologies — Terms of use
    Generated by DocFX
    on Wednesday, June 21, 2023