Struct SystemHandleUntyped
Obsolete. Use SystemHandle instead.
Namespace: Unity.Entities
Syntax
[Obsolete("(UnityUpgradable) -> SystemHandle", true)]
public struct SystemHandleUntyped : IEquatable<SystemHandleUntyped>, IComparable<SystemHandleUntyped>
Methods
Name | Description |
---|---|
CompareTo(SystemHandleUntyped) | Implements IComparable interface for usage in generic sorted containers |
Equals(Object) | SystemHandle instances are equal if they refer to the same system instance. |
Equals(SystemHandleUntyped) | Implements IEquatable interface for usage in generic containers. SystemHandle instances are equal if they refer to the same system instance. |
GetHashCode() | A hash used for comparisons. |
Update(WorldUnmanaged) | Update the system manually. |
Operators
Name | Description |
---|---|
Equality(SystemHandleUntyped, SystemHandleUntyped) | |
Inequality(SystemHandleUntyped, SystemHandleUntyped) |