Class UpdateWorldTimeSystem
A system that updates the Unity.Entities.WorldTime value, based on the elapsed time since the previous frame.
Inherited Members
Namespace: Unity.Entities
Syntax
[Preserve]
[UpdateInGroup(typeof(InitializationSystemGroup))]
[WorldSystemFilter(WorldSystemFilterFlags.Default | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
public class UpdateWorldTimeSystem : SystemBase
Remarks
By default, the deltaTime is read from deltaTime.
Methods
| Name | Description |
|---|---|
| OnStartRunning() | Runs just before the system's first update after it is enabled. |
| OnUpdate() | Updates the world time |