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    Method CreateSystem

    CreateSystem<T>(World)

    Create and return a handle for an instance of a system of type T in this World.

    Declaration
    public static SystemHandle CreateSystem<T>(this World self)
        where T : struct, ISystem
    Parameters
    Type Name Description
    World self

    The World

    Returns
    Type Description
    SystemHandle

    The new system instance's handle of system type T in this World.

    Type Parameters
    Name Description
    T

    The system type

    Remarks

    This can result in multiple instances of the same system in a single World, which is generally undesirable.

    Important: This method creates a sync point, which means that the EntityManager waits for all currently running Jobs to complete before creating the system, and no additional Jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.

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