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    Method GetOrCreateSystem

    GetOrCreateSystem<T>(World)

    Retrieve the handle for an instance of a system of type T from the current World. If the system does not exist in this World, it will first be created.

    Declaration
    public static SystemHandle GetOrCreateSystem<T>(this World self)
        where T : struct, ISystem
    Parameters
    Type Name Description
    World self

    The World

    Returns
    Type Description
    SystemHandle

    The instance's handle of system type T in this World. If the system does not exist in this World, it will first be created.

    Type Parameters
    Name Description
    T

    The system type

    Remarks

    Important: This method creates a sync point if a system is created, which means that the EntityManager waits for all currently running Jobs to complete before creating the system, and no additional Jobs can start before the method is finished. A sync point can cause a drop in performance because the ECS framework may not be able to make use of the processing power of all available cores.

    GetOrCreateSystem(World, Type)

    Obsolete. Use GetOrCreateSystem(Type) instead.

    Declaration
    [Obsolete("Use World.GetOrCreateSystem instead")]
    public static SystemHandle GetOrCreateSystem(World self, Type unmanagedType)
    Parameters
    Type Name Description
    World self

    The World

    Type unmanagedType

    The type.

    Returns
    Type Description
    SystemHandle
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