Enum WorldFlags
Specify all traits a World can have.
Namespace: Unity.Entities
Syntax
[Flags]
public enum WorldFlags
Fields
Name | Description | Value |
---|---|---|
None | Default WorldFlags value. |
0 |
Live | The main World for a game/application. This flag is combined with Editor, Game and Simulation. |
1 |
Editor | Main Live World running in the Editor. |
3 |
Game | Main Live World running in the Player. |
5 |
Simulation | Any additional Live World running in the application for background processes that queue up data for other Live World (ie. physics, AI simulation, networking, etc.). |
9 |
Conversion | World on which conversion systems run to transform authoring data to runtime data. |
16 |
Staging | World in which temporary results are staged before being moved into a Live World. Typically combined with Conversion to represent an intermediate step in the full conversion process. |
32 |
Shadow | World representing a previous state of another World typically to compute a diff of runtime data - for example useful for undo/redo or Live Link. |
64 |
Streaming | Dedicated World for managing incoming streamed data to the Player. |
128 |
GameServer | Server Live World running in the Player. |
257 |
GameClient | Client Live World running in the Player. |
513 |
GameThinClient | Thin client Live World running in the Player. |
1025 |