Struct WorldUpdateAllocatorResetSystem
A system that resets the world update allocator by rewinding its memories.
Namespace: Unity.Entities
Syntax
[UpdateInGroup(typeof(InitializationSystemGroup))]
[WorldSystemFilter(WorldSystemFilterFlags.Editor | WorldSystemFilterFlags.LocalSimulation | WorldSystemFilterFlags.ServerSimulation | WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
public struct WorldUpdateAllocatorResetSystem : ISystem
Methods
| Name | Description |
|---|---|
| OnUpdate(ref SystemState) | Executes world update allocator reset system to rewind memories of the world update allocator. |