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    Struct WorldUpdateAllocatorResetSystem

    A system that resets the world update allocator by rewinding its memories.

    Namespace: Unity.Entities
    Syntax
    [UpdateInGroup(typeof(InitializationSystemGroup))]
    [WorldSystemFilter(WorldSystemFilterFlags.Editor | WorldSystemFilterFlags.LocalSimulation | WorldSystemFilterFlags.ServerSimulation | WorldSystemFilterFlags.ClientSimulation | WorldSystemFilterFlags.ThinClientSimulation, WorldSystemFilterFlags.Default)]
    public struct WorldUpdateAllocatorResetSystem : ISystem

    Methods

    Name Description
    OnUpdate(ref SystemState)

    Executes world update allocator reset system to rewind memories of the world update allocator.

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