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    Class SerializeUtilityHybrid

    Utility class for serializing and deserializing World objects and the associated UnityEngine.Object references.

    Inheritance
    Object
    SerializeUtilityHybrid
    Namespace: Unity.Scenes
    Syntax
    [MovedFrom(true, "Unity.Entities.Serialization", "Unity.Entities.Hybrid", null)]
    public static class SerializeUtilityHybrid

    Methods

    Name Description
    Deserialize(EntityManager, BinaryReader, ReferencedUnityObjects)

    Deserializes a World object.

    DeserializeObjectReferences(ReferencedUnityObjects, out Object[])

    Deserializes a ReferencedUnityObjects object, returning the array of UnityEngine.Object references.

    Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects)

    Serializes a World using a BinaryWriter.

    Serialize(EntityManager, BinaryWriter, out ReferencedUnityObjects, NativeArray<EntityRemapUtility.EntityRemapInfo>)

    Serializes a World using a BinaryWriter.

    SerializeObjectReferences(Object[], out ReferencedUnityObjects)

    Serializes an array of UnityEngine.Object references as a ScriptableObject.

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