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    Struct EntityManagerDiffer

    The EntityManagerDiffer is used to efficiently track changes to a given world over time.

    Namespace: Unity.Entities
    Syntax
    public struct EntityManagerDiffer : IDisposable

    Constructors

    Name Description
    EntityManagerDiffer(EntityManager, AllocatorManager.AllocatorHandle, EntityQueryDesc)

    Constructs a new EntityManagerDiffer object.

    Methods

    Name Description
    Dispose()

    Disposes an EntityManagerDiffer object.

    GetChanges(EntityManagerDifferOptions, AllocatorManager.AllocatorHandle)

    Generates a detailed change set for the world. All entities to be considered for diffing must have the EntityGuid component with a unique value.

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