Struct EntityManagerDiffer
The EntityManagerDiffer is used to efficiently track changes to a given world over time.
Namespace: Unity.Entities
Syntax
public struct EntityManagerDiffer : IDisposable
Constructors
| Name | Description |
|---|---|
| EntityManagerDiffer(EntityManager, AllocatorManager.AllocatorHandle, EntityQueryDesc) | Constructs a new EntityManagerDiffer object. |
Methods
| Name | Description |
|---|---|
| Dispose() | Disposes an EntityManagerDiffer object. |
| GetChanges(EntityManagerDifferOptions, AllocatorManager.AllocatorHandle) | Generates a detailed change set for the world. All entities to be considered for diffing must have the EntityGuid component with a unique value. |