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    Struct BalanceData

    Serializable data structure that contains the state of the currency balance.

    Namespace: UnityEngine.GameFoundation.Data
    Syntax
    [Serializable]
    public struct BalanceData : IEquatable<BalanceData>

    Fields

    balance

    The balance of the currency

    Declaration
    public long balance
    Field Value
    Type Description
    Int64

    currencyKey

    The Key of the currency

    Declaration
    public string currencyKey
    Field Value
    Type Description
    String

    Methods

    Equals(Object)

    Tells whether this BalanceData instance equals obj.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj

    The other object to compare this instance with.

    Returns
    Type Description
    Boolean

    true if equals, false otherwise.

    Overrides
    ValueType.Equals(Object)

    Equals(BalanceData)

    Declaration
    public bool Equals(BalanceData other)
    Parameters
    Type Name Description
    BalanceData other
    Returns
    Type Description
    Boolean

    GetHashCode()

    Gets the hash code of this BalanceData instance. Returns the hash code of its currencyKey.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32

    The hash code of this BalanceData instance.

    Overrides
    ValueType.GetHashCode()
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    on 16 June 2021