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    Struct ItemListData

    Serializable data structure of an ItemList.

    Namespace: UnityEngine.GameFoundation.Data
    Syntax
    [Serializable]
    public struct ItemListData : IEquatable<ItemListData>

    Constructors

    ItemListData(String)

    Initializes a new instance of the ItemListData type.

    Declaration
    public ItemListData(string id)
    Parameters
    Type Name Description
    String id

    The id of the item list.

    Fields

    id

    Declaration
    public string id
    Field Value
    Type Description
    String

    inventoryItems

    All ids in this list.

    Declaration
    public List<string> inventoryItems
    Field Value
    Type Description
    List<String>

    Methods

    Equals(Object)

    Tells whether this ItemListData instance equals obj.

    Declaration
    public override bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj

    The other object to compare this instance with.

    Returns
    Type Description
    Boolean

    true if equals, false otherwise.

    Overrides
    ValueType.Equals(Object)

    Equals(ItemListData)

    Declaration
    public bool Equals(ItemListData other)
    Parameters
    Type Name Description
    ItemListData other
    Returns
    Type Description
    Boolean

    GetHashCode()

    Gets the hash code of this ItemListData instance. Returns the hash code of its id.

    Declaration
    public override int GetHashCode()
    Returns
    Type Description
    Int32

    The hash code of this ItemListData instance.

    Overrides
    ValueType.GetHashCode()
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    on 16 June 2021