Struct PropertyData
Serializable data structure of a Property.
Namespace: UnityEngine.GameFoundation.Data
Syntax
[Serializable]
public struct PropertyData : IEquatable<PropertyData>
Fields
key
Property's identifier.
Declaration
public string key
Field Value
| Type | Description |
|---|---|
| String |
value
Property's current value.
Declaration
public Property value
Field Value
| Type | Description |
|---|---|
| Property |
Methods
Equals(Object)
Tells whether this PropertyData instance equals obj.
Declaration
public override bool Equals(object obj)
Parameters
| Type | Name | Description |
|---|---|---|
| Object | obj | The other object to compare this instance with. |
Returns
| Type | Description |
|---|---|
| Boolean |
|
Overrides
Equals(PropertyData)
Declaration
public bool Equals(PropertyData other)
Parameters
| Type | Name | Description |
|---|---|---|
| PropertyData | other |
Returns
| Type | Description |
|---|---|
| Boolean |
GetHashCode()
Gets the hash code of this PropertyData instance. Returns the hash code of its key.
Declaration
public override int GetHashCode()
Returns
| Type | Description |
|---|---|
| Int32 | The hash code of this PropertyData instance. |