Class StatManagerSerializableData
Serializable data structure that contains the state of the StatManager.
Inheritance
System.Object
StatManagerSerializableData
Namespace: UnityEngine.GameFoundation.DataPersistence
Syntax
[Serializable]
public class StatManagerSerializableData : ISerializableData
Constructors
StatManagerSerializableData()
Default constructor for serialization purpose.
Declaration
public StatManagerSerializableData()
StatManagerSerializableData(StatDictionarySerializableData[])
Basic constructor that takes in an array of StatDictionarySerializableData of all runtime stat dictionaries.
Declaration
public StatManagerSerializableData(StatDictionarySerializableData[] statDictionaries)
Parameters
| Type | Name | Description |
|---|---|---|
| StatDictionarySerializableData[] | statDictionaries | The StatDictionarySerializableData array the StatManagerSerializableData is based of. |
Properties
statDictionaries
Return the data of all runtime stat dictionaries
Declaration
public StatDictionarySerializableData[] statDictionaries { get; }
Property Value
| Type | Description |
|---|---|
| StatDictionarySerializableData[] |