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    Class ConfiguratorProjectPrefs

    Class ConfiguratorProjectPrefs.

    Inheritance
    Object
    Object
    ScriptableObject
    PersistentSingleton<ConfiguratorProjectPrefs>
    ConfiguratorProjectPrefs
    Inherited Members
    PersistentSingleton<ConfiguratorProjectPrefs>.instance
    PersistentSingleton<ConfiguratorProjectPrefs>.Save()
    PersistentSingleton<ConfiguratorProjectPrefs>.Save(Boolean)
    ScriptableObject.SetDirty()
    ScriptableObject.CreateInstance(String)
    ScriptableObject.CreateInstance(Type)
    ScriptableObject.CreateInstance<T>()
    Object.GetInstanceID()
    Object.GetHashCode()
    Object.Equals(Object)
    Object.Instantiate(Object, Vector3, Quaternion)
    Object.Instantiate(Object, Vector3, Quaternion, Transform)
    Object.Instantiate(Object)
    Object.Instantiate(Object, Transform)
    Object.Instantiate(Object, Transform, Boolean)
    Object.Instantiate<T>(T)
    Object.Instantiate<T>(T, Vector3, Quaternion)
    Object.Instantiate<T>(T, Vector3, Quaternion, Transform)
    Object.Instantiate<T>(T, Transform)
    Object.Instantiate<T>(T, Transform, Boolean)
    Object.Destroy(Object, Single)
    Object.Destroy(Object)
    Object.DestroyImmediate(Object, Boolean)
    Object.DestroyImmediate(Object)
    Object.FindObjectsOfType(Type)
    Object.FindObjectsOfType(Type, Boolean)
    Object.DontDestroyOnLoad(Object)
    Object.DestroyObject(Object, Single)
    Object.DestroyObject(Object)
    Object.FindSceneObjectsOfType(Type)
    Object.FindObjectsOfTypeIncludingAssets(Type)
    Object.FindObjectsOfType<T>()
    UnityEngine.Object.FindObjectsOfType<T>(System.Boolean)
    Object.FindObjectOfType<T>()
    UnityEngine.Object.FindObjectOfType<T>(System.Boolean)
    Object.FindObjectsOfTypeAll(Type)
    Object.FindObjectOfType(Type)
    Object.FindObjectOfType(Type, Boolean)
    Object.ToString()
    Object.name
    Object.hideFlags
    Namespace: UnityEditor.Industrial.Configuring.UI
    Syntax
    [Serializable]
    public class ConfiguratorProjectPrefs : PersistentSingleton<ConfiguratorProjectPrefs>

    Fields

    isInitialized

    The is initialized

    Declaration
    [SerializeField]
    public bool isInitialized
    Field Value
    Type Description
    Boolean

    showAdvancedOptions

    The show advanced options

    Declaration
    [SerializeField]
    public bool showAdvancedOptions
    Field Value
    Type Description
    Boolean
    Back to top Copyright © 2020 Unity Technologies
    Generated by DocFX
    on 03 March 2021