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    Class StagingRulesUpdater

    Base class for staging rule updaters

    Inheritance
    Object
    Object
    Component
    Behaviour
    MonoBehaviour
    StagingRulesUpdater
    StagingContextRulesUpdater
    StagingFeatureRulesUpdater
    StagingSceneRulesUpdater
    Inherited Members
    MonoBehaviour.IsInvoking()
    MonoBehaviour.CancelInvoke()
    MonoBehaviour.Invoke(String, Single)
    MonoBehaviour.InvokeRepeating(String, Single, Single)
    MonoBehaviour.CancelInvoke(String)
    MonoBehaviour.IsInvoking(String)
    MonoBehaviour.StartCoroutine(String)
    MonoBehaviour.StartCoroutine(String, Object)
    MonoBehaviour.StartCoroutine(IEnumerator)
    MonoBehaviour.StartCoroutine_Auto(IEnumerator)
    MonoBehaviour.StopCoroutine(IEnumerator)
    MonoBehaviour.StopCoroutine(Coroutine)
    MonoBehaviour.StopCoroutine(String)
    MonoBehaviour.StopAllCoroutines()
    MonoBehaviour.print(Object)
    MonoBehaviour.useGUILayout
    MonoBehaviour.runInEditMode
    Behaviour.enabled
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    Component.GetComponent(Type)
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    Component.GetComponentInParent(Type)
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    Object.GetInstanceID()
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    Namespace: UnityEngine.Industrial.Configuring.Staging
    Syntax
    public class StagingRulesUpdater : MonoBehaviour

    Fields

    m_Rules

    The m rules

    Declaration
    [FormerlySerializedAs("rules")]
    [SerializeField]
    protected List<StagingRule> m_Rules
    Field Value
    Type Description
    List<StagingRule>

    Methods

    AddRule(StagingRule)

    Add a rule to be updated from specific events If you create a new rule on runtime you need to add it manually

    Declaration
    public void AddRule(StagingRule rule)
    Parameters
    Type Name Description
    StagingRule rule

    The rule.

    Extension Methods

    Async.StartThrowingCoroutine(MonoBehaviour, IEnumerator, Action<Exception>)
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    on 03 March 2021