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    Struct SubMeshRenderer

    Simple data object to reference a specific sub-mesh on a Renderer

    Namespace: Unity.Industrial.Forma.Core.MeshMerge
    Syntax
    public readonly struct SubMeshRenderer : IEquatable<SubMeshRenderer>

    Constructors

    SubMeshRenderer(Renderer, Int32)

    Creates a SubMeshRenderer instance.

    Declaration
    public SubMeshRenderer(Renderer renderer, int subMeshIndex)
    Parameters
    Type Name Description
    Renderer renderer

    Sub-mesh's renderer.

    Int32 subMeshIndex

    Sub-mesh's material index.

    Properties

    Renderer

    Sub-mesh's renderer.

    Declaration
    public readonly Renderer Renderer { get; }
    Property Value
    Type Description
    Renderer

    SubMeshIndex

    Sub-mesh's material index.

    Declaration
    public readonly int SubMeshIndex { get; }
    Property Value
    Type Description
    Int32

    Methods

    Equals(Object)

    Declaration
    public override readonly bool Equals(object obj)
    Parameters
    Type Name Description
    Object obj
    Returns
    Type Description
    Boolean
    Overrides
    ValueType.Equals(Object)

    Equals(SubMeshRenderer)

    Declaration
    public readonly bool Equals(SubMeshRenderer other)
    Parameters
    Type Name Description
    SubMeshRenderer other
    Returns
    Type Description
    Boolean

    GetHashCode()

    Declaration
    public override readonly int GetHashCode()
    Returns
    Type Description
    Int32
    Overrides
    ValueType.GetHashCode()
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