Class StickControl | Package Manager UI website
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    Class StickControl

    A two-axis thumbstick control that can act as both a vector and a four-way dpad.

    Inheritance
    System.Object
    InputControl
    InputControl<Vector2>
    Vector2Control
    StickControl
    Inherited Members
    Vector2Control.x
    Vector2Control.y
    Vector2Control.ReadUnprocessedValueFromState(Void*)
    Vector2Control.WriteValueIntoState(Vector2, Void*)
    Vector2Control.EvaluateMagnitude(Void*)
    InputControl<Vector2>.valueType
    InputControl<Vector2>.valueSizeInBytes
    InputControl<Vector2>.ReadValue()
    InputControl<Vector2>.ReadValueFromPreviousFrame()
    InputControl<Vector2>.ReadDefaultValue()
    InputControl<Vector2>.ReadValueFromState(Void*)
    InputControl<Vector2>.ReadUnprocessedValue()
    InputControl<Vector2>.ReadValueFromStateAsObject(Void*)
    InputControl<Vector2>.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputControl<Vector2>.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl<Vector2>.WriteValueFromObjectIntoState(Object, Void*)
    InputControl<Vector2>.CompareValue(Void*, Void*)
    InputControl<Vector2>.ProcessValue(Vector2)
    InputControl.ReservedCharacters
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.CompareState(Void*, Void*, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Input.Controls
    Syntax
    public class StickControl : Vector2Control
    Remarks

    State-wise this is still just a Vector2.

    Unlike DpadControl, sticks will usually have deadzone processors applied to them.

    Properties

    down

    Declaration
    public ButtonControl down { get; }
    Property Value
    Type Description
    ButtonControl

    left

    Declaration
    public ButtonControl left { get; }
    Property Value
    Type Description
    ButtonControl

    right

    Declaration
    public ButtonControl right { get; }
    Property Value
    Type Description
    ButtonControl

    up

    Declaration
    public ButtonControl up { get; }
    Property Value
    Type Description
    ButtonControl

    Methods

    FinishSetup(InputDeviceBuilder)

    Declaration
    protected override void FinishSetup(InputDeviceBuilder builder)
    Parameters
    Type Name Description
    InputDeviceBuilder builder
    Overrides
    Vector2Control.FinishSetup(InputDeviceBuilder)
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