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    Class Vector2Control

    A floating-point 2D vector control composed of two AxisControl.

    Inheritance
    System.Object
    InputControl
    InputControl<Vector2>
    Vector2Control
    StickControl
    Inherited Members
    InputControl<Vector2>.valueType
    InputControl<Vector2>.valueSizeInBytes
    InputControl<Vector2>.ReadValue()
    InputControl<Vector2>.ReadValueFromPreviousFrame()
    InputControl<Vector2>.ReadDefaultValue()
    InputControl<Vector2>.ReadValueFromState(Void*)
    InputControl<Vector2>.ReadUnprocessedValue()
    InputControl<Vector2>.ReadValueFromStateAsObject(Void*)
    InputControl<Vector2>.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputControl<Vector2>.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl<Vector2>.WriteValueFromObjectIntoState(Object, Void*)
    InputControl<Vector2>.CompareValue(Void*, Void*)
    InputControl<Vector2>.ProcessValue(Vector2)
    InputControl.ReservedCharacters
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.CompareState(Void*, Void*, Void*)
    InputControl.TryGetChildControl(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    System.Object.Equals(System.Object)
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetHashCode()
    System.Object.GetType()
    System.Object.MemberwiseClone()
    Namespace: UnityEngine.Experimental.Input.Controls
    Syntax
    public class Vector2Control : InputControl<Vector2>
    Remarks

    Normalization is not implied. The X and Y coordinates can be in any range or units.

    Examples

    An example is position.

    Debug.Log(string.Format("Mouse position x={0} y={1}",
        InputSystem.GetDevice<Mouse>().position.x.value,
        Inputsystem.GetDevice<Mouse>().position.y.value));

    Constructors

    Vector2Control()

    Declaration
    public Vector2Control()

    Properties

    x

    Horizontal position of the control.

    Declaration
    public AxisControl x { get; }
    Property Value
    Type Description
    AxisControl

    y

    Vertical position of the control.

    Declaration
    public AxisControl y { get; }
    Property Value
    Type Description
    AxisControl

    Methods

    EvaluateMagnitude(Void*)

    Declaration
    public override float EvaluateMagnitude(void *statePtr)
    Parameters
    Type Name Description
    System.Void* statePtr
    Returns
    Type Description
    System.Single
    Overrides
    InputControl.EvaluateMagnitude(Void*)

    FinishSetup(InputDeviceBuilder)

    Declaration
    protected override void FinishSetup(InputDeviceBuilder builder)
    Parameters
    Type Name Description
    InputDeviceBuilder builder
    Overrides
    InputControl.FinishSetup(InputDeviceBuilder)

    ReadUnprocessedValueFromState(Void*)

    Declaration
    public override Vector2 ReadUnprocessedValueFromState(void *statePtr)
    Parameters
    Type Name Description
    System.Void* statePtr
    Returns
    Type Description
    Vector2
    Overrides
    UnityEngine.Experimental.Input.InputControl<Vector2>.ReadUnprocessedValueFromState(System.Void*)

    WriteValueIntoState(Vector2, Void*)

    Declaration
    public override void WriteValueIntoState(Vector2 value, void *statePtr)
    Parameters
    Type Name Description
    Vector2 value
    System.Void* statePtr
    Overrides
    UnityEngine.Experimental.Input.InputControl<Vector2>.WriteValueIntoState(Vector2, System.Void*)
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