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    Struct PenState

    Default state layout for pen devices.

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: UnityEngine.Experimental.Input.LowLevel
    Syntax
    public struct PenState : IInputStateTypeInfo

    Fields

    buttons

    Declaration
    public ushort buttons
    Field Value
    Type Description
    System.UInt16

    delta

    Declaration
    public Vector2 delta
    Field Value
    Type Description
    Vector2

    displayIndex

    Declaration
    public ushort displayIndex
    Field Value
    Type Description
    System.UInt16

    position

    Declaration
    public Vector2 position
    Field Value
    Type Description
    Vector2

    pressure

    Declaration
    public float pressure
    Field Value
    Type Description
    System.Single

    tilt

    Declaration
    public Vector2 tilt
    Field Value
    Type Description
    Vector2

    twist

    Declaration
    public float twist
    Field Value
    Type Description
    System.Single

    Properties

    kFormat

    Declaration
    public static FourCC kFormat { get; }
    Property Value
    Type Description
    FourCC

    Methods

    GetFormat()

    Declaration
    public FourCC GetFormat()
    Returns
    Type Description
    FourCC
    Implements
    IInputStateTypeInfo.GetFormat()

    WithButton(PenState.Button, Boolean)

    Declaration
    public PenState WithButton(PenState.Button button, bool state = true)
    Parameters
    Type Name Description
    PenState.Button button
    System.Boolean state
    Returns
    Type Description
    PenState
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