Struct RequestResetCommand | Package Manager UI website
docs.unity.cn
    Show / Hide Table of Contents

    Struct RequestResetCommand

    A command to tell the runtime to reset the device to it's default state.

    Inherited Members
    System.ValueType.Equals(System.Object)
    System.ValueType.GetHashCode()
    System.ValueType.ToString()
    System.Object.Equals(System.Object, System.Object)
    System.Object.ReferenceEquals(System.Object, System.Object)
    System.Object.GetType()
    Namespace: UnityEngine.Experimental.Input.LowLevel
    Syntax
    public struct RequestResetCommand : IInputDeviceCommandInfo
    Remarks

    This triggers an event being sent from the device that represents an empty, or untouched device

    Fields

    baseCommand

    Declaration
    public InputDeviceCommand baseCommand
    Field Value
    Type Description
    InputDeviceCommand

    kSize

    Declaration
    public const int kSize = 8
    Field Value
    Type Description
    System.Int32

    Properties

    Type

    Declaration
    public static FourCC Type { get; }
    Property Value
    Type Description
    FourCC

    Methods

    Create()

    Declaration
    public static RequestResetCommand Create()
    Returns
    Type Description
    RequestResetCommand

    GetTypeStatic()

    Declaration
    public FourCC GetTypeStatic()
    Returns
    Type Description
    FourCC
    Implements
    IInputDeviceCommandInfo.GetTypeStatic()

    See Also

    RequestSyncCommand
    Back to top Copyright © 2015-2018 Unity
    Generated by DocFX