A complete state snapshot for an entire input device.
public struct StateEvent : IInputEventTypeInfo
Fields
Declaration
public InputEvent baseEvent
Field Value
Type code for the state stored in the event.
Declaration
public FourCC stateFormat
Field Value
Declaration
public const int Type = 1398030676
Field Value
Properties
Declaration
public void *state { get; }
Property Value
Declaration
public uint stateSizeInBytes { get; }
Property Value
Declaration
public FourCC typeStatic { get; }
Property Value
Implements
Methods
Read the current state of device
and create a state event from it.
Declaration
public static NativeArray<byte> From(InputDevice device, out InputEventPtr eventPtr, Allocator allocator = Allocator.Temp)
Parameters
Type |
Name |
Description |
InputDevice |
device |
Device to grab the state from. Must be a device that has been added to the system.
|
InputEventPtr |
eventPtr |
Receives a pointer to the newly created state event.
|
Allocator |
allocator |
Which native allocator to allocate memory for the event from. By default, the buffer is
allocated as temporary memory (Temp. Note that this means the buffer will not be valid
past the current frame. Use Persistent if the buffer for the state event is meant to
persist for longer.
|
Returns
Type |
Description |
NativeArray<Byte> |
Buffer of unmanaged memory allocated for the event.
|
Exceptions
Declaration
public static StateEvent*From(InputEventPtr ptr)
Parameters
Returns
Declaration
public static int GetEventSizeWithPayload<TState>()
where TState : struct
Returns
Type Parameters
Declaration
public InputEventPtr ToEventPtr()
Returns