Struct DisableDeviceCommand
Command to tell the runtime to no longer send events for the given device.
Namespace: UnityEngine.InputSystem.LowLevel
Syntax
public struct DisableDeviceCommand : IInputDeviceCommandInfo
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommand
Field Value
Type | Description |
---|---|
InputDeviceCommand |
Properties
Type
Declaration
public static readonly FourCC Type { get; }
Property Value
Type | Description |
---|---|
FourCC |
typeStatic
Declaration
public readonly FourCC typeStatic { get; }
Property Value
Type | Description |
---|---|
FourCC |
Implements
Methods
Create()
Declaration
public static DisableDeviceCommand Create()
Returns
Type | Description |
---|---|
DisableDeviceCommand |