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    Class MultiplayerEventSystem

    A modified EventSystem class, which allows multiple players to have their own instances of a UI, each with it's own selection.

    Inheritance
    Object
    MultiplayerEventSystem
    Namespace: UnityEngine.InputSystem.UI
    Syntax
    [HelpURL("https://docs.unity.cn/Packages/com.unity.inputsystem@1.5/manual/UISupport.html#multiplayer-uis")]
    public class MultiplayerEventSystem : EventSystem
    Remarks

    You can use the playerRoot property to specify a part of the hierarchy belonging to the current player. Mouse selection will ignore any game objects not within this hierarchy, and all other navigation, using keyboard or gamepad for example, will be constrained to game objects under that hierarchy.

    Properties

    playerRoot

    The root object of the UI hierarchy that belongs to the given player.

    Declaration
    public GameObject playerRoot { get; set; }
    Property Value
    Type Description
    GameObject
    Remarks

    This can either be an entire Canvas or just part of the hierarchy of a specific Canvas.

    Methods

    OnDisable()

    Declaration
    protected override void OnDisable()

    OnEnable()

    Declaration
    protected override void OnEnable()

    Update()

    Declaration
    protected override void Update()
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