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Input System 1.6.1

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    Class AxisControl

    A floating-point axis control.

    Inheritance
    Object
    InputControl
    InputControl<Single>
    AxisControl
    ButtonControl
    DpadControl.DpadAxisControl
    Inherited Members
    InputControl<Single>.valueType
    InputControl<Single>.valueSizeInBytes
    InputControl<Single>.value
    InputControl<Single>.ReadValue()
    InputControl<Single>.ReadValueFromPreviousFrame()
    InputControl<Single>.ReadDefaultValue()
    InputControl<Single>.ReadValueFromState(Void*)
    InputControl<Single>.ReadValueFromStateWithCaching(Void*)
    InputControl<Single>.ReadUnprocessedValueFromStateWithCaching(Void*)
    InputControl<Single>.ReadUnprocessedValue()
    InputControl<Single>.ReadValueFromStateAsObject(Void*)
    InputControl<Single>.ReadValueFromStateIntoBuffer(Void*, Void*, Int32)
    InputControl<Single>.WriteValueFromBufferIntoState(Void*, Int32, Void*)
    InputControl<Single>.WriteValueFromObjectIntoState(Object, Void*)
    InputControl<Single>.ReadValueFromBufferAsObject(Void*, Int32)
    InputControl<Single>.ProcessValue(Single)
    InputControl<Single>.ProcessValue(Single)
    InputControl.name
    InputControl.displayName
    InputControl.shortDisplayName
    InputControl.path
    InputControl.layout
    InputControl.variants
    InputControl.device
    InputControl.parent
    InputControl.children
    InputControl.usages
    InputControl.aliases
    InputControl.stateBlock
    InputControl.noisy
    InputControl.synthetic
    InputControl.Item[String]
    InputControl.magnitude
    InputControl.ToString()
    InputControl.EvaluateMagnitude()
    InputControl.TryGetChildControl(String)
    InputControl.TryGetChildControl<TControl>(String)
    InputControl.GetChildControl(String)
    InputControl.GetChildControl<TControl>(String)
    InputControl.RefreshConfigurationIfNeeded()
    InputControl.RefreshConfiguration()
    InputControl.m_StateBlock
    InputControl.currentStatePtr
    InputControl.previousFrameStatePtr
    InputControl.defaultStatePtr
    InputControl.noiseMaskPtr
    InputControl.stateOffsetRelativeToDeviceRoot
    InputControl.optimizedControlDataType
    InputControl.ApplyParameterChanges()
    Namespace: UnityEngine.InputSystem.Controls
    Syntax
    public class AxisControl : InputControl<float>
    Remarks

    Can optionally be configured to perform normalization. Stored as either a float, a short, a byte, or a single bit.

    Constructors

    AxisControl()

    Default-initialize the control.

    Declaration
    public AxisControl()
    Remarks

    Defaults the format to FormatFloat.

    Fields

    clamp

    Clamping behavior when reading values. None by default.

    Declaration
    public AxisControl.Clamp clamp
    Field Value
    Type Description
    AxisControl.Clamp

    Clamping behavior.

    Remarks

    When a value is read from the control's state, it is first converted to a floating-point number.

    See Also
    clampMin
    clampMax
    clampConstant

    clampConstant

    When clamp is set to ToConstantBeforeNormalize and the value is outside of the range defined by clampMin and clampMax, this value is returned.

    Declaration
    public float clampConstant
    Field Value
    Type Description
    Single

    Constant value to return when value is outside of clamping range.

    clampMax

    Upper end of the clamping range when clamp is not None.

    Declaration
    public float clampMax
    Field Value
    Type Description
    Single

    Upper bound of clamping range. Inclusive.

    clampMin

    Lower end of the clamping range when clamp is not None.

    Declaration
    public float clampMin
    Field Value
    Type Description
    Single

    Lower bound of clamping range. Inclusive.

    invert

    If true, the input value will be inverted, i.e. multiplied by -1. Off by default.

    Declaration
    public bool invert
    Field Value
    Type Description
    Boolean

    Whether to invert the input value.

    normalize

    If true, normalize the input value to [0..1] or [-1..1] (depending on the value of normalizeZero. Off by default.

    Declaration
    public bool normalize
    Field Value
    Type Description
    Boolean

    Whether to normalize input values or not.

    See Also
    normalizeMin
    normalizeMax

    normalizeMax

    If normalize is on, this is the input value that corresponds to 1 of the normalized [0..1] or [-1..1] range.

    Declaration
    public float normalizeMax
    Field Value
    Type Description
    Single

    Input value that should become 1.

    Remarks

    In other words, with normalize on, input values are mapped from the range of [normalizeMin..normalizeMax] to [0..1] or [-1..1] (depending on normalizeZero).

    normalizeMin

    If normalize is on, this is the input value that corresponds to 0 of the normalized [0..1] or [-1..1] range.

    Declaration
    public float normalizeMin
    Field Value
    Type Description
    Single

    Input value that should become 0 or -1.

    Remarks

    In other words, with normalize on, input values are mapped from the range of [normalizeMin..normalizeMax] to [0..1] or [-1..1] (depending on normalizeZero).

    normalizeZero

    Where to put the zero point of the normalization range. Only relevant if normalize is set to true. Defaults to 0.

    Declaration
    public float normalizeZero
    Field Value
    Type Description
    Single

    Zero point of normalization range.

    Remarks

    The value of this property determines where the zero point is located in the range established by normalizeMin and normalizeMax.

    If normalizeZero is placed at normalizeMin, the normalization returns a value in the [0..1] range mapped from the input value range of normalizeMin and normalizeMax.

    If normalizeZero is placed in-between normalizeMin and normalizeMax, normalization returns a value in the [-1..1] mapped from the input value range of normalizeMin and normalizeMax and the zero point between the two established by normalizeZero.

    scale

    Whether the scale the input value by scaleFactor. Off by default.

    Declaration
    public bool scale
    Field Value
    Type Description
    Boolean

    True if inputs should be scaled by scaleFactor.

    scaleFactor

    Value to multiple input values with. Only applied if scale is true.

    Declaration
    public float scaleFactor
    Field Value
    Type Description
    Single

    Multiplier for input values.

    Methods

    CalculateOptimizedControlDataType()

    Declaration
    protected override FourCC CalculateOptimizedControlDataType()
    Returns
    Type Description
    FourCC
    Overrides
    InputControl.CalculateOptimizedControlDataType()

    CompareValue(Void*, Void*)

    Declaration
    public override bool CompareValue(void *firstStatePtr, void *secondStatePtr)
    Parameters
    Type Name Description
    Void* firstStatePtr
    Void* secondStatePtr
    Returns
    Type Description
    Boolean
    Overrides
    UnityEngine.InputSystem.InputControl<System.Single>.CompareValue(System.Void*, System.Void*)

    EvaluateMagnitude(Void*)

    Compute an absolute, normalized magnitude value that indicates the extent to which the control is actuated in the given state.

    Declaration
    public override float EvaluateMagnitude(void *statePtr)
    Parameters
    Type Name Description
    Void* statePtr

    State containing the control's stateBlock.

    Returns
    Type Description
    Single

    Amount of actuation of the control or -1 if it cannot be determined.

    Overrides
    InputControl.EvaluateMagnitude(Void*)
    See Also
    EvaluateMagnitude()
    stateBlock

    FinishSetup()

    Declaration
    protected override void FinishSetup()
    Overrides
    UnityEngine.InputSystem.InputControl<System.Single>.FinishSetup()

    Preprocess(Single)

    Apply modifications to the given value according to the parameters configured on the control (clamp, normalize, etc).

    Declaration
    protected float Preprocess(float value)
    Parameters
    Type Name Description
    Single value

    Input value.

    Returns
    Type Description
    Single

    A processed value (clamped, normalized, etc).

    See Also
    clamp
    normalize
    scale
    invert

    ReadUnprocessedValueFromState(Void*)

    Declaration
    public override float ReadUnprocessedValueFromState(void *statePtr)
    Parameters
    Type Name Description
    Void* statePtr
    Returns
    Type Description
    Single
    Overrides
    UnityEngine.InputSystem.InputControl<System.Single>.ReadUnprocessedValueFromState(System.Void*)

    WriteValueIntoState(Single, Void*)

    Declaration
    public override void WriteValueIntoState(float value, void *statePtr)
    Parameters
    Type Name Description
    Single value
    Void* statePtr
    Overrides
    UnityEngine.InputSystem.InputControl<System.Single>.WriteValueIntoState(System.Single, System.Void*)

    Extension Methods

    InputControlExtensions.FindInParentChain<TControl>(InputControl)
    InputControlExtensions.IsPressed(InputControl, Single)
    InputControlExtensions.IsActuated(InputControl, Single)
    InputControlExtensions.ReadValueAsObject(InputControl)
    InputControlExtensions.ReadValueIntoBuffer(InputControl, Void*, Int32)
    InputControlExtensions.ReadDefaultValueAsObject(InputControl)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.ReadValueFromEventAsObject(InputControl, InputEventPtr)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr)
    InputControlExtensions.ReadUnprocessedValueFromEvent<TValue>(InputControl<TValue>, InputEventPtr, out TValue)
    InputControlExtensions.WriteValueFromObjectIntoEvent(InputControl, InputEventPtr, Object)
    InputControlExtensions.WriteValueIntoState(InputControl, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl, TValue, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, TValue, Void*)
    InputControlExtensions.WriteValueIntoState<TValue>(InputControl<TValue>, Void*)
    InputControlExtensions.WriteValueIntoState<TValue, TState>(InputControl<TValue>, TValue, ref TState)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl, TValue, InputEventPtr)
    InputControlExtensions.WriteValueIntoEvent<TValue>(InputControl<TValue>, TValue, InputEventPtr)
    InputControlExtensions.CheckStateIsAtDefault(InputControl)
    InputControlExtensions.CheckStateIsAtDefault(InputControl, Void*, Void*)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl)
    InputControlExtensions.CheckStateIsAtDefaultIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareStateIgnoringNoise(InputControl, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*, Void*)
    InputControlExtensions.CompareState(InputControl, Void*, Void*)
    InputControlExtensions.HasValueChangeInState(InputControl, Void*)
    InputControlExtensions.HasValueChangeInEvent(InputControl, InputEventPtr)
    InputControlExtensions.GetStatePtrFromStateEvent(InputControl, InputEventPtr)
    InputControlExtensions.ResetToDefaultStateInEvent(InputControl, InputEventPtr)
    InputControlExtensions.QueueValueChange<TValue>(InputControl<TValue>, TValue, Double)
    InputControlExtensions.AccumulateValueInEvent(InputControl<Single>, Void*, InputEventPtr)
    InputControlExtensions.FindControlsRecursive<TControl>(InputControl, IList<TControl>, Func<TControl, Boolean>)
    In This Article
    • Constructors
      • AxisControl()
    • Fields
      • clamp
      • clampConstant
      • clampMax
      • clampMin
      • invert
      • normalize
      • normalizeMax
      • normalizeMin
      • normalizeZero
      • scale
      • scaleFactor
    • Methods
      • CalculateOptimizedControlDataType()
      • CompareValue(Void*, Void*)
      • EvaluateMagnitude(Void*)
      • FinishSetup()
      • Preprocess(Single)
      • ReadUnprocessedValueFromState(Void*)
      • WriteValueIntoState(Single, Void*)
    • Extension Methods
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