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    Struct NameAndParameters

    A combination of a name and an optional list of named parameter values. For example, "Clamp(min=1,max=2)".

    Inherited Members
    ValueType.Equals(Object)
    ValueType.GetHashCode()
    Namespace: UnityEngine.InputSystem.Utilities
    Syntax
    public struct NameAndParameters

    Properties

    name

    Declaration
    public string name { readonly get; set; }
    Property Value
    Type Description
    String

    parameters

    Declaration
    public ReadOnlyArray<NamedValue> parameters { readonly get; set; }
    Property Value
    Type Description
    ReadOnlyArray<NamedValue>

    Methods

    Parse(String)

    Declaration
    public static NameAndParameters Parse(string text)
    Parameters
    Type Name Description
    String text
    Returns
    Type Description
    NameAndParameters

    ParseMultiple(String)

    Declaration
    public static IEnumerable<NameAndParameters> ParseMultiple(string text)
    Parameters
    Type Name Description
    String text
    Returns
    Type Description
    IEnumerable<NameAndParameters>

    ToString()

    Declaration
    public override string ToString()
    Returns
    Type Description
    String
    Overrides
    ValueType.ToString()
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