Struct RequestSyncCommand
A command to tell the runtime to sync the device to it's last known state.
Namespace: UnityEngine.InputSystem.LowLevel
Syntax
public struct RequestSyncCommand : IInputDeviceCommandInfoRemarks
This triggers an event from the underlying device that represents the whole, current state.
Fields
baseCommand
Declaration
public InputDeviceCommand baseCommandField Value
| Type | Description | 
|---|---|
| InputDeviceCommand | 
Properties
Type
Declaration
public static readonly FourCC Type { get; }Property Value
| Type | Description | 
|---|---|
| FourCC | 
typeStatic
Declaration
public readonly FourCC typeStatic { get; }Property Value
| Type | Description | 
|---|---|
| FourCC | 
Implements
Methods
Create()
Declaration
public static RequestSyncCommand Create()Returns
| Type | Description | 
|---|---|
| RequestSyncCommand |